27 Dec, 2007
Continuing on the list…I give you the top 4 games of 2007 for me.

The game with the biggest hype of 2007 didn’t disappoint…most. The trilogy came to a solid conclusion, and it took you on some interesting twists and turns along the way. The beauty of Halo though can only be experienced by exploring the lore that surrounds it, which is masterfully expanded in books, comics and other literature. It’s especially well noted in the excellent advertising campaign for Halo 3 in which they depicted real life actors as veterans of the war in which the Master Chief fought in. The multiplayer modes are the richest and deepest we’ve ever seen on a console, and tools like Forge and the Replay Viewer are going to be new staples in console gaming. Did the game live up to the hype? No, of course not. No game could ever do that. But god damn was it a fun as hell ride.
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9 Nov, 2007
I just got some treasures in for Pirates of the Burning Sea from Flying Lab Software. It appears there’s a mini game going on with a search for some real treasure! I’ve been given a map and a clue as well as a key to the chest.

More pictures after the jump.
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6 Nov, 2007
It’s hard to believe the Gears of War franchise is only a year old. When the game launched last year on the Xbox 360 it immediately took the crown as the game to have. The graphics were top notch, the gameplay was solid, and the co-op experience was the best to date. A year later Microsoft and Epic have brought the game to the PC crowd, and it seems to have survived the translation.

The PC version of Gears of War supports Microsoft’s Games for Windows Live platform. Unfortunately, much like Halo 2 for Vista, it doesn’t support any cross platform play to extend the community. This is also the first title that allows for GFWL on XP machines. This was a huge complaint with the original GFWL titles as a lot of gamers didn’t want to install Vista. The game does support DX10, though I can’t really tell the difference between that and the DX9 mode visually. The real draw of the new version of Gears is the new chapters of content. Many noticed that there wasn’t exactly a smooth transition between Act IV and Act V, and these chapters help fill that void.
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21 Sep, 2007
What would have happened if during the height of the Cold War in the 80’s the Russians had decided to invade America. With our forces spread thin around the globe fighting other battles, would we have been able to protect our own soil? That question is asked and answered in World in Conflict, the latest RTS game from Massive Entertainment, the creators of the Ground Control series.

From the first mission of WiC you can tell this game is going to have A LOT of explosions in it. With the Russians choosing Seattle as their landing zone, and all hell breaking loose in the city, it’s your job to try to salvage what you can. Before you know it highways are collapsing and the Seattle Dome is being turned into rubble. You’re character, Lieutenant Parker, is set in charge of small units of infantry, tanks, artillery and air craft. What sets WiC apart from other RTS titles is there is the way you add units to your army. You gain the ability to airdrop units in and call in fire support by killing other units and surviving. Amass enough resource points, choose your drop location, and units and bring in the reinforcements. Amass enough Victory Points and you’ll be able to call in air strikes, artillery and even laser guided missiles. There’s no resource gathering, no base building, no worrying about unit upgrades. This lets you concentrate on one thing: blowing up Russians.
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