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Folklore Review

October 10th, 2007

There’s a show on TV right now called Pushing Daisies in which the main character talks to dead people to help solve the mysteries surrounding their deaths. Folklore follows a similar premise by having you visit the netherworld to unravel a mystery in the village of Doolin. In Folklore you follow the story and play as two different characters with intertwining paths. Ellen is a distressed young woman drawn to the Village of Doolin by a mysterious letter from her dead mother.

Keats is a reporter at a sci-fi magazine who receives a frantic phone call from a woman at the Village of Doolin. Both arrive to find a woman dead on the cliffs of the town, and murder is in the air. It’s their job to get to the bottom of the crime as well as discover what exactly happened in the village 17 years ago in the Village’s past.

The game itself is broken up into two parts. The first has your character walking around town, talking to townsfolk and looking for clues. The second has your character transported to the land of the dead to talk to a character from village who has since been deceased to fill in a piece of the puzzle. Each one of these sections make up a chapter of the game, and each chapter is played by each character. Cut scenes are played out in a pseudo comic book style look with a mix of frames and real rendered 3d graphics with popup text. This was sort of a disappointment to me as there are a few cut scenes that are actually rendered really well with complete voice overs, while the graphic novel style cut scenes seemed more low budget. With all the touts of Blu-Ray and the space it provides, not having the voice overs in these other cut scenes seems sort of silly. Especially when a huge epic RPG like Mass Effect or even Oblivion has every line of dialog voiced.
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